Ring of teleport control

From NetHackWiki
Jump to navigation Jump to search
=
Name teleport control
Appearance random
Base price 300 zm
Weight 3

A ring of teleport control is a type of ring that appears in NetHack.

Generation

Wizards may be given a ring of teleport control as one of the two random rings in their starting inventory.[1]

General stores and jewelers shops can sell rings of teleport control.

Description

Main article: Teleport control

A hero putting on a ring of teleport control gains the teleport control extrinsic, allowing them to control their destination square when teleporting while wearing the ring. Monsters will not wear this ring.

A hero eating the ring has a 13 chance of successfully absorbing its magic and gaining intrinsic teleport control.[2]

Strategy

The ring of teleport control is an incredibly useful source of the property, especially when combined with teleportitis or a means of level teleportation, and once identified makes it more ideal to eat tengu corpses for either teleportitis or intrinsic teleport control. When combined with Gehennom mapping methods in the late game, the ring can speed up navigation through Gehennom, especially during the search for the invocation items and the vibrating square as well as the ascension run—as a result, it is not out place to see heroes wish up a ring of teleport control for their ascension kit.

Identification

A ring of teleport control can be tricky to identify by wear-testing after price identification, due to the possibility of a 300zm ring non-cursed ring of polymorph—careful testing for a ring of conflict can help narrow down candidates.

One method of identifying a ring of teleport control is to wear the suspected (and ideally noncursed) ring and then attempting teleportation, usually with a known teleport trap, scroll or wand - if you are wearing teleport control, you will be able to choose a destination square. A sink can also be used to identify a ring of teleport control by dropping the suspected ring down it, which will produce a unique message and prompt the player to type-name it.[3]

History

The ring of teleport control first appears in Hack 1.0.

Messages

The sink looks like it is being beamed aboard somewhere.
You dropped a ring of teleport control down a sink; this will prompt you to type-name the ring.

Variants

SLASH'EM

In SLASH'EM, Flame Mages, Ice Mages and Necromancers may be given a ring of increase damage as the random ring in their starting inventory.[4][5][6]

dNetHack

In dNetHack, notdNetHack and notnotdNetHack, a ring of teleport control can be used to repair the teleportation control subsystem of an imperial elven helm, granting teleport control while the helm is worn.

NetHack Fourk

In NetHack Fourk, two of the new final level maps for the Fourk version of Sokoban have a sack which contains a ring of teleport control alongside a ring of polymorph control and a third random ring—if a hero already has either of the the first two rings at the time of level creation, other jewellery may appear in its place.

SpliceHack

In SpliceHack, a ring of teleport control can be created at a furnace by combining a ring of teleportation and a ring of polymorph control. A ring of polymorph and a ring of teleport control can be combined to create a ring of polymorph control.

EvilHack

In EvilHack, the Rat King has a 23 chance of generating with a ring of teleport control. This is to make navigating his lair in the Sewers of Waterdeep variant of Mines' End much less difficult, as it has various sections that can only be reached by teleporting.

SlashTHEM

In SlashTHEM, in addition to SlashTHEM details, Acid Mages, Corsairs, Electric Mages, Nobles, and Pirates may be given a ring of teleport control as the random ring in their starting inventory, unless the hero is a nymph.

Hack'EM

In Hack'EM, the Rat King is relocated to the lair of his counterpart from SLASH'EM, which is in the main branch of the dungeon, but retains the 23 chance of generating with a ring of teleport control as in EvilHack.

References